·loup

Loup / Loup-Garou911XD

I make things run
where they weren't
meant to run.

A dedicated game server on an Android phone. A GUI builder that lives inside a game engine. The Linux packaging and build plumbing underneath both. Mostly Python, Shell and a great deal of CI.

Phase 6% / scroll to wax

Upstream

685 commits / 124 merged pull requests

Most of my work lands in projects I did not start: the BombSquad game engine, the plugin manager that delivers community plugins to it, and the porting tool that keeps those plugins working across API breaks. Figures come from each repository's contributor graph.

bombsquad-community/

baport

Rewrites BombSquad plugins from API 6 and 7 up to API 8 and 9, so a mod written four engine versions ago still loads.

2 12 commits +1,503 −980 since Jul 2023

Built by me

4 public repositories

The one other people actually use

bombsquad_server-termux

One command turns an Android phone into a BombSquad dedicated server. It fetches the latest server build, pairs it with the newest Python the engine still accepts, and hands you a running instance. No root, no desktop, no cross-compiling.

bash <(curl -s https://raw.githubusercontent.com/Loup-Garou911XD/bombsquad_server-termux/main/setup.sh)
Runs on a phone Shell 17 stars Jul 2025

bombsquad-community/

pterodactyl-egg

Runs on a game panel

An egg for the Pterodactyl panel that provisions a BombSquad server: install script, Docker entrypoint and the egg JSON. Import it into a nest and the server becomes something you administer from a web panel instead of a shell.

Shell 1 star Jan 2026

bombsquad_abilities

Runs on a game server

Every playable character gets a signature power. Ninja turns invisible for three seconds after a kill, Bones drops a giant bomb when he dies, Pixel can fly, Pascal slows anyone in his radius. Balance is an ongoing argument.

Python 1 star May 2023

bombsquad_gui_maker

Runs inside the game

A plugin for building plugin interfaces. Drop buttons and labels onto a live screen, edit their attributes in place, and skip the compile-look-repeat loop that BombSquad's UI layer otherwise demands.

Python May 2025

Toolbox

What I reach for

I spend most of my time close to the runtime: shell scripts that bootstrap awkward environments, Python that patches a game engine from the inside, and the build and packaging plumbing that gets either one onto a machine it was not packaged for.

Plenty of my work sits in private repositories, so this page shows the public half. Open to collaborating on game-server tooling, build systems and CI, or automation of most kinds.

  • Python
  • Shell
  • TypeScript
  • C++
  • Node
  • React
  • Linux
  • Docker
  • Flatpak
  • GitHub Actions
  • CMake
  • CI/CD